#include "EffectDescEx.h"

EffectDescEx::EffectDescEx()
{
	if (EN_OBJ_MODE_INIT == NFShmMgr::Instance()->GetCreateMode()) {
		CreateInit();
	}
	else {
		ResumeInit();
	}
}

EffectDescEx::~EffectDescEx()
{
}

int EffectDescEx::CreateInit()
{
	return 0;
}

int EffectDescEx::ResumeInit()
{
	return 0;
}

int EffectDescEx::Load()
{
	return 0;
}

int EffectDescEx::CheckWhenAllDataLoaded()
{
	return 0;
}

